Chemical hypnosis and the ship's neural link are used to explore the memories secreted away in Five's subconscious, during which she uncovers the dark truth about Four and Six's ...
Chemical hypnosis and the ship's neural link are used to explore the memories secreted away in Five's subconscious, during which she uncovers the dark truth about Four and Six's ...
Mayhem on the ship sheds light on some crew members' dark pasts.
The six-person crew of a derelict spaceship awakens from stasis in the farthest reaches of space. Their memories wiped clean, they have no recollection of who they are or how they got on board. ...
Who's dead? Who's not? Our anti-heroes are left scattered and presumed to be dead as the corporations prepare for an all-out war. Buck up! We're in for one hell of a fight, team!
The scattered survivors of EOS-7 battle to regroup amidst the backdrop of corporate war. Ryo Ishida, now emperor of Zairon, makes an enemy of his former allies, while the past comes back to haunt ...
The crew of the Raza target an Ishida research station in an attempt to take back the Blink Drive.
After receiving a distress call from a former associate, the crew of the Raza find themselves in the middle of a colony's fight for independence.
A spaceship crew awaken from stasis with no memory of their mission or their identities, but once they reach their destination, a mining colony, they begin to look for answers while working ...
The crew come to terms with revelations about their respective pasts and face the dilemma of helping the miners against insurmountable odds or abandoning them to certain death.
Sabotage is suspected and the onboard paranoia surges when the ship mysteriously veers off course. To bring the systems back online, a perilous spacewalk is required. At the same time, Five makes ...
The past comes back to haunt members of the crew during a stopover at a space station, during which Four makes a stunning discovery, while Two and Five learn that some games of chance come with ...
The crew are hired by their handler to salvage a seemingly deserted space freighter, a reclaim op that appears to be straightforward until a deadly cargo is uncovered and they are forced to fight ...
The crew finally gain access to the secret room in the ship's underbelly and among the items they find inside are a sunny android and a desperately ill woman who reveals a connection to Three.
The crew stop at a space station to refuel and rest, but Six has a different agenda, which has to do with revenge. Meanwhile, One is taken aback by an unwelcome revelation.
Four abandons the ship to embark on a reckless mission to reclaim his past and the crew are left wondering whether they should rescue him or let fate run its deadly course.
The crew takes on a job stealing a device from a rival corporation, but another team of mercenaries have the same goal.
The crew plots to reclaim the ship from the mercenaries that are determined to deliver them to the Galactic Authority.
The team's handler sends the crew on another mission to retrieve a scientist being held against his will.
Crew members are targeted, and paranoia mounts as they search for the perpetrator; the person responsible for the mind-wipe makes a move.
In Season 2, the crew of the Raza becomes embroiled in an intergalactic conspiracy, seeking a mysterious device that may hold the key to victory in a looming all-out corporate war. In the ...
Six strangers wake up with total amnesia on a spaceship. Over the course of the first season, they piece together their former identities while battling internal and external threats. By the end ...
The crew awakens to find themselves prisoners on the Hyperion-8 Maximum Security Galactic Detention Facility.
Imprisoned in Hyperion-8, the crew must negotiate attempted assassinations, extraditions, and behind-the-scenes machinations as they plot their escape.
The neural link triggers a dangerous glitch and the crew start to turn against each other while hiding out in empty space in an effort to lose the GA.
Three manages to reconnect with his former crew. The Android ends up in some unique company.
The Android goes undercover to try and help the crew track a dangerous, yet familiar, foe.
Desperate for money, the Raza crew follow Nyx's lead on an op, only to discover that their target is a personal one.
Three crew members infiltrate a highly secure facility with the help of their handler.
A Blink Drive test goes awry, propelling the Raza to a parallel reality.
The crew takes a dangerous mission inside Dwarf Star Technologies in a desperate bid to save their ailing leader.